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Messages - Snailbrain

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Unreal Engine Client / Unreal Engine Client
« on: August 08, 2017, 10:08:05 PM »
in the works....

Development / Re: Next Hardfork
« on: July 31, 2017, 06:09:08 PM »
So far confirmed for the next hardfork :

25 to 30 Block Lifespan (will despawn and coins returnedbar the 1 huc fee).
1 Hunter Creation will give General + Hunters (possibly 3 Hunters + General) - like originally designed.
General will have a higher value than Hunters.

extra stuff needs looking at :
Prevent 2 moves in memory pool from the same name - seems the bot owner is doing this on purpose or something is broken?.. (it should not allow 2 names in memory pool)

Development / Re: Next Hardfork
« on: June 29, 2017, 03:27:26 AM »
25 to 30 block lifespan
Bring back General + 2 Hunters.

only - each hunter/general is worth something in pvp.. e.g. 50 for general, 25 for hunters.. or all equal value.

Development / Re: Next Hardfork
« on: June 20, 2017, 12:08:48 AM »

1. Life Span of Hunters = ~60 to 80 Blocks

The number should be lower, not much higher than 25, to make it impossible to keep the status quo (that new spawned hunters are always outnumbered on the better harvest areas) by steadily spawning 1, 2 or even 3 hunters per block, which would be easy for the dominators.

good point. Even at 25 blocks lifespan, players can just keep spam cycling - but it would be much more costly.

Lets say 25 or 30 then.

For combat - due to predictability and bottable-ness - imo should consider :

not showing your hand until it's too late concept - this could be considered true randomness + skill play. but at least less predictable.
1. Traps  - previous concerns of it being overpowered if you have multiple hunters should be reduced due to low life span.
2. Patterns -  assign a destruct pattern - destruct, show the pattern within x blocks

good but a little time consuming atm -
Engage in a 1 v 1 combat - you get a party vs party style combat - top down, turn based. dice roll style and different attacks so it is not easily bottable.


Just add randomness to destruct - remove the skill factor (because there is none anyway at the moment). This could be easiest temporary solution imo.
If you destruct someone - the players are locked and cannot move - and for the next blocks they each take a random amount of dmg until one lives. by spreading it across multiple blocks it should make it harder for miners to manipulate - but in any case, it would only be a temporary solutions and gives everyone a pretty much even-ish chance.

This basically is gambling..
thinking more you will just end up with loads of hunters spawning knowing they have 50 50 chance so it wont change much

another brain dump. if you destruct you are froze for x blocks. has its flaws as well


i'm working on this, this and next week

i'll then move everything over to a new vps with https etc, and have the website redone

Development / Next Hardfork
« on: June 14, 2017, 05:23:57 PM »
We are currently looking at this for options :

1. Life Span of Hunters = ~60 to 80 Blocks

2. Combat Changes >

Some Ideas:
Random Destruct Patterns (not random every block)
Colours have different attack styles


3. Make use of the Empty Areas

General Discussion / Re: How much does a hunter cost?
« on: June 14, 2017, 05:15:09 PM »
no eta yet.

we are still discussing

General Discussion / Re: Huntercoin Snapshot for Chimaera
« on: June 13, 2017, 12:27:38 AM »
Hi, yes long time no speak David, they were the fun times :D

you should be able to exchange them when Chimaera is released - according to Poloniex

General Discussion / Re: How much does a hunter cost?
« on: June 13, 2017, 12:26:30 AM »
Thanks for the reply.

Due to the rise in HUC value (and Bitcoin value) we are considering lowering the cost per hunter at the next hardfork.

we need to also make sure the game combat is more playable and interesting in the same update.

1. Is a randomily placed bank
2. is a spawn area + bank

Bounties / Donate / Re: Development Fund - Donate
« on: June 03, 2017, 03:26:02 PM »
On 25th of May I used 10k to pay for VPS and web hosting and previous costs. It was valued at $1k at the time.

The VPS needed upgrading a bit back to 50$+  month (with backups) due to storage requirements (it ran out of space and corrupted the chain) to host the live map. It needs(and needed) some work doing as it's on an old version of ubuntu and using the old school daemon (none core) and still is... and due to a static IP along with the huntercoin livemap android client on google play pointing to this............ - basically - hardwork...
it is syncing now - but this is going to be replaced. So the live map is currently not operating for a few days.

General Discussion / Huntercoin Snapshot for Chimaera
« on: April 06, 2017, 04:04:45 PM »
As you probably heard from the website twitter feed and the bitcointalk Huntercoin / Chimaera Threads.

at block 1680000 there was a snapshot of the chain.

All those that had HUC at that block should receive Chimaera coins.

for more information visit

Technical / Support / Re: old wallet wont load
« on: January 20, 2017, 08:19:44 PM »
i find it's quicker to sync first, then attached the wallet after (let is do a rescan)

Technical / Support / Re: old wallet wont load
« on: January 20, 2017, 08:18:45 PM »
it's possible to extract the private keys..
also you can use the old version still btw..

any issues you can send me a private message or add me on skype.

make sure you don't delete your latest one even if you think it's broken.

Technical / Support / Re: old wallet wont load
« on: January 12, 2017, 10:19:09 PM »
Hi mate,

you can't use the pruned chain with an old wallet.

if it has coins in and you are using your original backed up wallet, if you sync from scratch wit the new client it should find all your transactions.

i know you said you did it ish.. but it should/will work.

try the "updated" installer
delete your c:\huntercore folder first

use the update installer
run huntercore-qt, let it create the folders etc, then put your old wallet in c:\huntercore\game_date\datadir i believe

(overwrite the new created one)
then let it sync from scratch, it should work

Bounties / Donate / Re: Development Fund - Donate
« on: December 01, 2016, 02:27:42 AM »
sent jwinterm 5k for doing backtrace

and 1k for myself that i was owed.

total = ~55k in the dev fund :)

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