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General Discussion / Re: How much does a hunter cost?
« Last post by Snailbrain on June 13, 2017, 12:26:30 AM »
Thanks for the reply.

Due to the rise in HUC value (and Bitcoin value) we are considering lowering the cost per hunter at the next hardfork.

we need to also make sure the game combat is more playable and interesting in the same update.

1. Is a randomily placed bank
2. is a spawn area + bank
General Discussion / Re: How much does a hunter cost?
« Last post by kulakowka on June 12, 2017, 09:38:32 PM »
I read that the new hunter costs 100 HUC, but it's very expensive now! Do you think many people will want to pay 0.0075BTC for 100 HUC ?? And while newcomers have a great chance to be killed by the clan-seized clan.

To reduce the payment for a new hunter to 10 HUK, then new people will come into play.
Development / Re: Huntercoin alternative gameplay
« Last post by kulakowka on June 12, 2017, 06:06:01 PM »
Great idea! I wanted to test, but it shows an error. What can be wrong?

General Discussion / Re: How much does a hunter cost?
« Last post by kulakowka on June 12, 2017, 05:52:36 PM »

1. What is this star?
2. What is this zone?
General Discussion / How much does a hunter cost?
« Last post by kulakowka on June 12, 2017, 02:29:44 PM »
I have not played for 3 years, much has changed. There were a few questions.

How much is the hunter now?

Now you can also create one general + two free hunters? Or how this circuit worked, I already forgot. Maybe someone will remind?
General Discussion / Re: Huntercoin Snapshot for Chimaera
« Last post by David on June 09, 2017, 04:42:56 AM »
Long time since we were hunting together for the crown hey, good old times :)

Just saw this, what happens to coins at exchanges? I have quite a bit at Poli, any chance to get them converted as well or just bad luck?

Hope you all have a great time!!

Development / Huntercoin alternative gameplay
« Last post by wiggi on June 08, 2017, 07:06:52 PM »
I think the "human mining" capability should not be proportional to the time invested (or even steeper than that), so in this prototype, game rules have been changed in order to make the difference between players who can only play for a few minutes per day, and players who can invest unlimited time, as small as possible.

As side effects:

- it becomes impossible to use bots (they would need to think strategically)
- it would also be much more difficult for POW miners to gain an advantage in the game (by
  not processing transactions and discarding their own blocks selectively)
- and the number of transaction generated by players is very small


- Character levels, and leveled chars are near immortal.
- Character equipment, weapons and items that determine combat abilities.
- Smart monsters.
- Safe zones with teleporters connecting them.
  NPC merchants to buy items from.
  (coins earned by these NPC can later be re-used for a fully decentralised and automated bounty system)
- Low risk/high reward for players. Cheating death is cheap, but
  monsters can drop potentially thousands of coins if killed.
- Universal network-wide AI to micromanage all actions on the battlefield.
- Coins have a purpose in-game, and players have an incentive to accumulate them.
- New player, after they managed to survive a few days, can command the most powerful monsters
  (they have a "longest time not bother me, first serve" policy)
- Combat is resolved only determined by character position and abilities, not by transactions in the block immediately before the combat happens

Testnet-in-a-box with source:, 24.2 MB!CA5iRSCQ!omJpbIAt5kow59IXhpy9wpL-cJOxE2o6qcEgzK8J_IQ

Some pics from older version (layout is now a bit different)

Starting new hunter:

Center with NPCs:

It takes some time for the character  (i.e. 50 blocks on this testnet, 25 blocks would give a 50% chance) to memorize the coordinates, this is to balance the disadvantage of sending your move before knowing other player's moves. In latest version hunters can wait inside the safe zone.

The game's nature changes depending of whether 1 round is 200 blocks (like in the testnet) or 2000 blocks. Normal players wouldn't be able to do 1 move every 200 minutes, day and night, so while this kills the bots, domination by human player groups is still possible.

However, the average player would have no problems to input 1 move per 30h forever if they can choose the exact time freely.

Bounties / Donate / Re: Development Fund - Donate
« Last post by Snailbrain on June 03, 2017, 03:26:02 PM »
On 25th of May I used 10k to pay for VPS and web hosting and previous costs. It was valued at $1k at the time.

The VPS needed upgrading a bit back to 50$+  month (with backups) due to storage requirements (it ran out of space and corrupted the chain) to host the live map. It needs(and needed) some work doing as it's on an old version of ubuntu and using the old school daemon (none core) and still is... and due to a static IP along with the huntercoin livemap android client on google play pointing to this............ - basically - hardwork...
it is syncing now - but this is going to be replaced. So the live map is currently not operating for a few days.

General Discussion / Huntercoin Snapshot for Chimaera
« Last post by Snailbrain on April 06, 2017, 04:04:45 PM »
As you probably heard from the website twitter feed and the bitcointalk Huntercoin / Chimaera Threads.

at block 1680000 there was a snapshot of the chain.

All those that had HUC at that block should receive Chimaera coins.

for more information visit
Technical / Support / v1.4 blockchain (archived)
« Last post by wiggi on February 09, 2017, 07:46:40 PM »
v1.4 blockchain as of February 11, 2017:

Code: [Select]
md5: fdd10b8114aff98f255058e4e0170eac!fZwjnJDI!YMt8we93bO1QMlUh-qFg1Ed0tdSpeJg9Um7OtQr5ihk

md5: f93a05dfa057ada05d3623e1d7a2571c!eBgzjIDb!1w5TAAtl51DGzWOyVKbWDGPYw47sF1ozuVplnGXSZOY

md5: a1f824f2af3e178f7de818f6f480e9b1!jV4TEC5Y!bYGOzYmEKV7kBEEbAcl9ySZfD2S1ebM8_xgRe5iBOWw!WNpTxIqR!A-MKWEC2oyYqKMl5zAvSnZVWF00e1z3EJjcTPqAlzVo

md5: bd4416796ba0271f2cbfa0562b2ee40c!2MYyAaTY!sfyU-nmWdBV-hqVhpojBN6mX2OsruEzeQns9CvVlnxQ!uMpAjYja!zbeTbh1l1gA_HdS67Dq7atzy-ybI31KBFSmfOBbaB0Q

md5: 27b4f91716ffacabcf29dd7792136b0c!DcgkBRhQ!XAKtgKM2sbZTRvxNYFu7i_gx8D4fF141Nc5goRhIywQ!GdAUnALR!sFBo0-IOfPOOquohJnkPL3pZQdZk9VDoIaZbDSbX-wQ

md5: 992e0e81c1ed134da48dee84b3bbde2c!LF5hjLhZ!eLolCrl8nRCAkWBiG7RHJXYEp6PEcjUKL2FGB-epLvg

md5: 7468a2f9bffbe59ff71a6c2dbe473cce!OQJRybZY!djFmO6lDUzQFdkr4QVByYGoblMGaThMd4HTj1Rs49dc!zEg1GA5R!3L1Pc5T77JJFFnCFAWrVbHt22GbivRO1rihYJdxFCbE!SVRzxZJC!5BNSKtOkUfUmfKW8ca6Qkunb0N7gLVBf58EtR5CZsqo

game.dat, md5: 7af4be9b2a092f09081a553a4e185994
game_sv4.dat, md5: 80b5951614a396498932329664e27750
nameindexfull.dat, md5: 1af8434a9399052fe08db1fddd44903a
utxo.dat, md5: 63fa216adac2e5986282e0490da26884!HVgBULzB!XSco_H5ZmSXidu-Q6v36Xto82SOenHd04jEgOrWts8w
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